These materials were created during a 7 week project at FutureGames, Stockholm, called L.U.X. - in the Temple of Shadows.
The main post of my work on the game can be found here: https://www.artstation.com/artwork/dEgde
I was in charge of texturing most of the assets during the project and also implementing and set dressing our level. I hade to work and iterate on the textures and materials throughout the project to make it readable and adhere to our style guide. We went for a Semi-Realistic style. In engine I was also in charge of setting up the master materials and vertex painting shader.
The designer materials are all rendered in 1024x1024 texture size like they were in game.